FinBall (Soccer) Program
- Soccer Field (or small carpeted/courtyard area for younger kids)
- Soccer Balls
- Tokens or Paper Clips (Illustrates Money)
- 2 Boxes and lot’s of cool “Toys” & “Goodies” for the FinMango Store:
- What is the FinMango store? Through a creative use of tokens and a makeshift “FinMango store,” students get involved in learning not only how money can grow through savings and investments, but how to use money wisely. The FinMango store consists of two boxes:
- We award the students with tokens based on participation, energy, and engagement; the more tokens they earn, the more they can spend or save/invest at the end of each session. We make the spending box very tempting with lot’s of “toys” and “goodies!” Nearly all the students spend 100% of their tokens after the first session, with a few selecting to save/invest a few tokens instead of spending it all. The very few students who do save/invest during the first session will usually receive a triple or quadruple on their investment by the start of the next session. The students take note of the investment effect and end up overwhelmingly saving/investing their tokens at the end of lesson #2. The end result, we teach the students to not only earn money, but to be wise with their money. It’s perfectly fine to spend money, just spend it responsibly… because then you’ll have more money to spend later on “toys” and “goodies!”
Lesson #1: Risk/Reward
- Gather the “lil mangos” around and ask them “How much money would you like to have to ‘buy’ things?”
- Expected Answer: “The more the better”
- All “lil mangos” will now receive 10 tokens as a base salary.
- The Risk/Reward Game:
- When you make a goal, you earn more tokens; when you miss a goal, you subtract tokens from your base salary.
- The closer you are to the goal, the lower the point value; the further away you are to the goal, the higher the point value.
- The “lil mangos” can only kick it once, from one location:
- Have the “lil mangos” count up their overall token totals.
- Introduce the students to the FinMango Store.
Lesson #2: World Cup
- Ask everyone a finance question, whoever is the first to answer is the goalie.
- Everyone lines up behind someone placed at the penalty line.
- In order to take a shot they must answer a question about finance correctly, if they answer incorrectly they are placed into difficult scoring positions or perhaps farther from the goalie (making it easier for the goalie to block).
- If the goalie misses the shot, they can re-enter the game answering a difficult question; If they answer correctly they can add into the line, if not they are out.
- Whoever is left wins!
Lesson #3: Around the Money Cycle
- Participate by answering and making every shot "around the Money Cycle.”
- Around the Money Cycle is all about accuracy and consistency when kicking/answering. Follow the proposed shots in the diagram below:
- Each player gets two kicks/opportunities to make and answer the correct stage of the money cycle.
- Once the “lil mango” answers the stage correctly and makes the kick, they move on to the next stage of the money cycle.
- If they answer incorrectly or missed two kicks in a row, then they start back at the first stage. The first three players all the way around and that yell (and repeats) the money cycle from start to finish WINS!
- All participants will earn 5 tokens.
- The winner receives 10 tokens!
Lesson #4: Musical Stairs
- Everyone has a ball and dribbles in a closed off space (out of bounds lines).
- We ask review questions and some more difficult questions.
- Every time an answer is wrong the person who answers it must abandon their ball to the out of bounds and everyone must find another ball to dribble (cannot be their own).
- If they can answer 20 questions with 3 or less players they get 5 or 10 tokens.
- If they have 4 they get 3 or 8 tokens.
- Any less they only receive 1 or 5 tokens.